cur_time |
number |
Current server time in seconds |
real_time |
number |
Current local time in seconds |
frame_time |
number |
Time that was used to render a last game frame in seconds |
frame_count |
number |
Total rendered frames count |
absolute_frame_time |
number |
Time that was used to render a last game frame in seconds |
tick_count |
number |
Count of ticks that server has handled |
interval_per_tick |
number |
Duration of a tick in seconds |
max_clients |
number |
Maximum number of players allowed on the server |
choked_commands |
number |
Count of choked commands |
command_ack |
number |
Last command that server has been acknowledged of |
last_outgoing_command |
number |
Number of last command sequence number acknowledged by server |
delta_tick |
number |
Last valid received server tick |
is_connected |
boolean |
Is client connected to server or loading in game |
is_in_game |
boolean |
Is client loaded to server and in game |
camera_in_third_person |
boolean |
Is camera in third person |